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This chapter describes most of the functions and variables related to Emacs windows. See 52. Emacs Display, for information on how text is displayed in windows.
| 38.1 Basic Concepts of Emacs Windows | Basic information on using windows. | |
| 38.2 Splitting Windows | Splitting one window into two windows. | |
| 38.3 Deleting Windows | Deleting a window gives its space to other windows. | |
| 38.4 Selecting Windows | The selected window is the one that you edit in. | |
| 38.5 Cyclic Ordering of Windows | Moving around the existing windows. | |
| 38.6 Buffers and Windows | Each window displays the contents of a buffer. | |
| 38.7 Displaying Buffers in Windows | Higher-lever functions for displaying a buffer and choosing a window for it. | |
| 38.8 Choosing a Window for Display | How to choose a window for displaying a buffer. | |
| 38.9 Windows and Point | Each window has its own location of point. | |
| 38.10 The Window Start Position | The display-start position controls which text is on-screen in the window. | |
| 38.11 Vertical Scrolling | Moving text up and down in the window. | |
| 38.12 Horizontal Scrolling | Moving text sideways on the window. | |
| 38.13 The Size of a Window | Accessing the size of a window. | |
| 38.14 The Position of a Window | Accessing the position of a window. | |
| 38.15 Changing the Size of a Window | Changing the size of a window. | |
| 38.16 Window Configurations | Saving and restoring the state of the screen. |
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A window in XEmacs is the physical area of the screen in which a buffer is displayed. The term is also used to refer to a Lisp object that represents that screen area in XEmacs Lisp. It should be clear from the context which is meant.
XEmacs groups windows into frames. A frame represents an area of screen available for XEmacs to use. Each frame always contains at least one window, but you can subdivide it vertically or horizontally into multiple nonoverlapping Emacs windows.
In each frame, at any time, one and only one window is designated as
selected within the frame. The frame's cursor appears in that
window. At any time, one frame is the selected frame; and the window
selected within that frame is the selected window. The selected
window's buffer is usually the current buffer (except when
set-buffer has been used). See section 37.2 The Current Buffer.
For practical purposes, a window exists only while it is displayed in a frame. Once removed from the frame, the window is effectively deleted and should not be used, even though there may still be references to it from other Lisp objects. Restoring a saved window configuration is the only way for a window no longer on the screen to come back to life. (See section 38.3 Deleting Windows.)
Each window has the following attributes:
Users create multiple windows so they can look at several buffers at once. Lisp libraries use multiple windows for a variety of reasons, but most often to display related information. In Rmail, for example, you can move through a summary buffer in one window while the other window shows messages one at a time as they are reached.
The meaning of "window" in XEmacs is similar to what it means in the context of general-purpose window systems such as X, but not identical. The X Window System places X windows on the screen; XEmacs uses one or more X windows as frames, and subdivides them into Emacs windows. When you use XEmacs on a character-only terminal, XEmacs treats the whole terminal screen as one frame.
Most window systems support arbitrarily located overlapping windows. In contrast, Emacs windows are tiled; they never overlap, and together they fill the whole screen or frame. Because of the way in which XEmacs creates new windows and resizes them, you can't create every conceivable tiling of windows on an Emacs frame. See section 38.2 Splitting Windows, and 38.13 The Size of a Window.
See section 52. Emacs Display, for information on how the contents of the window's buffer are displayed in the window.
t if object is a window.
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The functions described here are the primitives used to split a window
into two windows. Two higher level functions sometimes split a window,
but not always: pop-to-buffer and display-buffer
(see section 38.7 Displaying Buffers in Windows).
The functions described here do not accept a buffer as an argument. The two "halves" of the split window initially display the same buffer previously visible in the window that was split.
nil if there is only one window. The
argument nomini, if non-nil, means don't count the
minibuffer even if it is active; otherwise, the minibuffer window is
included, if active, in the total number of windows which is compared
against one.
The remaining arguments controls which set of windows are counted, as
with next-window.
If horizontal is non-nil, then window splits into
two side by side windows. The original window window keeps the
leftmost size columns, and gives the rest of the columns to the
new window. Otherwise, it splits into windows one above the other, and
window keeps the upper size lines and gives the rest of the
lines to the new window. The original window is therefore the
left-hand or upper of the two, and the new window is the right-hand or
lower.
If window is omitted or nil, then the selected window is
split. If size is omitted or nil, then window is
divided evenly into two parts. (If there is an odd line, it is
allocated to the new window.) When split-window is called
interactively, all its arguments are nil.
The following example starts with one window on a frame that is 50 lines high by 80 columns wide; then the window is split.
(setq w (selected-window))
=> #<window 8 on windows.texi>
(window-edges) ; Edges in order:
=> (0 0 80 50) ; left--top--right--bottom
;; Returns window created
(setq w2 (split-window w 15))
=> #<window 28 on windows.texi>
(window-edges w2)
=> (0 15 80 50) ; Bottom window;
; top is line 15
(window-edges w)
=> (0 0 80 15) ; Top window
|
The frame looks like this:
__________
| | line 0
| w |
|__________|
| | line 15
| w2 |
|__________|
line 50
column 0 column 80
|
Next, the top window is split horizontally:
(setq w3 (split-window w 35 t))
=> #<window 32 on windows.texi>
(window-edges w3)
=> (35 0 80 15) ; Left edge at column 35
(window-edges w)
=> (0 0 35 15) ; Right edge at column 35
(window-edges w2)
=> (0 15 80 50) ; Bottom window unchanged
|
Now, the screen looks like this:
column 35
__________
| | | line 0
| w | w3 |
|___|______|
| | line 15
| w2 |
|__________|
line 50
column 0 column 80
|
Normally, Emacs indicates the border between two side-by-side windows with a scroll bar (see section Scroll Bars) or `|' characters. The display table can specify alternative border characters; see 52.11 Display Tables.
This function is simply an interface to split-window.
Here is the complete function definition for it:
(defun split-window-vertically (&optional arg) "Split current window into two windows, one above the other." (interactive "P") (split-window nil (and arg (prefix-numeric-value arg)))) |
This function is simply an interface to split-window. Here is
the complete definition for split-window-horizontally (except for
part of the documentation string):
(defun split-window-horizontally (&optional arg) "Split selected window into two windows, side by side..." (interactive "P") (split-window nil (and arg (prefix-numeric-value arg)) t)) |
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A window remains visible on its frame unless you delete it by calling certain functions that delete windows. A deleted window cannot appear on the screen, but continues to exist as a Lisp object until there are no references to it. There is no way to cancel the deletion of a window aside from restoring a saved window configuration (see section 38.16 Window Configurations). Restoring a window configuration also deletes any windows that aren't part of that configuration.
When you delete a window, the space it took up is given to one adjacent sibling. (In Emacs version 18, the space was divided evenly among all the siblings.)
nil if window is deleted, and
t otherwise.
Warning: Erroneous information or fatal errors may result from using a deleted window as if it were live.
Normally, you cannot delete the last non-minibuffer-only frame (you must
use save-buffers-kill-emacs or kill-emacs); an error is
signaled instead. However, if optional second argument force is
non-nil, you can delete the last frame. (This will automatically
call save-buffers-kill-emacs.)
This function returns nil.
When delete-window is called interactively, the selected window
is deleted.
nil, then the selected window is used by default.
The result is nil.
delete-windows-on operates frame by frame. If a frame has
several windows showing different buffers, then those showing
buffer are removed, and the others expand to fill the space. If
all windows in some frame are showing buffer (including the case
where there is only one window), then the frame reverts to having a
single window showing another buffer chosen with other-buffer.
See section 37.8 The Buffer List.
The argument which-frames controls which frames to operate on:
nil
t
visible
0
Warning: This is similar to, but not identical to, the meaning
of the which-frames argument to next-window; the meanings
of nil and t are reversed.
The optional argument which-devices further clarifies on which
devices to search for frames as specified by which-frames.
This value is only meaningful if which-frames is not t.
nil
window-system
This function always returns nil.
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When a window is selected, the buffer in the window becomes the current buffer, and the cursor will appear in it.
If optional argument norecord is non-nil then the global
and per-frame buffer orderings are not modified, as by the function
record-buffer.
The return value is window.
(setq w (next-window))
(select-window w)
=> #<window 65 on windows.texi>
|
The following functions choose one of the windows on the screen, offering various criteria for the choice.
The selected window can be the least recently used window if it is the only window. A newly created window becomes the least recently used window until it is selected. A minibuffer window is never a candidate.
By default, only the windows in the selected frame are considered. The optional argument which-frames changes this behavior. Here are the possible values and their meanings:
nil
t
visible
0
The optional argument which-devices further clarifies on which
devices to search for frames as specified by which-frames.
This value is only meaningful if which-frames is non-nil.
nil
window-system
If there are two windows of the same size, then the function returns the window that is first in the cyclic ordering of windows (see following section), starting from the selected window.
The remaining arguments control which set of windows are considered.
See next-window, above.
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When you use the command C-x o (other-window) to select
the next window, it moves through all the windows on the screen in a
specific cyclic order. For any given configuration of windows, this
order never varies. It is called the cyclic ordering of windows.
This ordering generally goes from top to bottom, and from left to right. But it may go down first or go right first, depending on the order in which the windows were split.
If the first split was vertical (into windows one above each other), and then the subwindows were split horizontally, then the ordering is left to right in the top of the frame, and then left to right in the next lower part of the frame, and so on. If the first split was horizontal, the ordering is top to bottom in the left part, and so on. In general, within each set of siblings at any level in the window tree, the order is left to right, or top to bottom.
The value of the argument minibuf determines whether the
minibuffer is included in the window order. Normally, when
minibuf is nil, the minibuffer is included if it is
currently active; this is the behavior of C-x o. (The minibuffer
window is active while the minibuffer is in use. See section 24. Minibuffers.)
If minibuf is t, then the cyclic ordering includes the
minibuffer window even if it is not active.
If minibuf is neither t nor nil, then the minibuffer
window is not included even if it is active.
By default, only the windows in the selected frame are considered. The optional argument which-frames changes this behavior. Here are the possible values and their meanings:
nil
t
visible
0
The optional argument which-devices further clarifies on which
devices to search for frames as specified by which-frames.
This value is only meaningful if which-frames is non-nil.
nil
window-system
If you use consistent values for minibuf, which-frames, and
which-devices, you can use next-window to iterate through the
entire cycle of acceptable windows, eventually ending up back at the
window you started with. previous-window traverses the same
cycle, in the reverse order.
This example assumes there are two windows, both displaying the buffer `windows.texi':
(selected-window)
=> #<window 56 on windows.texi>
(next-window (selected-window))
=> #<window 52 on windows.texi>
(next-window (next-window (selected-window)))
=> #<window 56 on windows.texi>
|
next-window.
nil.
In an interactive call, count is the numeric prefix argument.
The other arguments specify which windows to include in the cycle, as in
next-window.
function
once for each window with the window as its sole argument.
The other arguments specify which windows to cycle through, as in
next-window.
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This section describes low-level functions to examine windows or to display buffers in windows in a precisely controlled fashion. See section 38.7 Displaying Buffers in Windows, for related functions that find a window to use and specify a buffer for it. The functions described there are easier to use than these, but they employ heuristics in choosing or creating a window; use these functions when you need complete control.
With non-nil optional argument norecord, do not modify the
global or per-frame buffer ordering.
This function returns nil.
(set-window-buffer (selected-window) "foo")
=> nil
|
(window-buffer)
=> #<buffer windows.texi>
|
nil if there is none. If there are
several such windows, then the function returns the first one in the
cyclic ordering of windows, starting from the selected window.
See section 38.5 Cyclic Ordering of Windows.
The remaining arguments control which windows to consider. They have
the same meaning as for next-window.
set-window-buffer is called, it sets this variable to
(current-time) in the specified buffer (see section 57.5 Time of Day).
When a buffer is first created, buffer-display-time starts out
with the value nil.
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In this section we describe convenient functions that choose a window automatically and use it to display a specified buffer. These functions can also split an existing window in certain circumstances. We also describe variables that parameterize the heuristics used for choosing a window. See section 38.6 Buffers and Windows, for low-level functions that give you more precise control.
Do not use the functions in this section in order to make a buffer
current so that a Lisp program can access or modify it; they are too
drastic for that purpose, since they change the display of buffers in
windows, which is gratuitous and will surprise the user. Instead, use
set-buffer (see section 37.2 The Current Buffer) and save-excursion
(see section 41.3 Excursions), which designate buffers as current for programmed
access without affecting the display of buffers in windows.
set-buffer, which makes buffer-or-name
the current buffer but does not display it in the selected window.
See section 37.2 The Current Buffer.
If buffer-or-name does not identify an existing buffer, then a new
buffer by that name is created. The major mode for the new buffer is
set according to the variable default-major-mode. See section 33.1.3 How XEmacs Chooses a Major Mode.
Normally the specified buffer is put at the front of the buffer list.
This affects the operation of other-buffer. However, if
norecord is non-nil, this is not done. See section 37.8 The Buffer List.
The switch-to-buffer function is often used interactively, as
the binding of C-x b. It is also used frequently in programs. It
always returns nil.
switch-to-buffer.
The currently selected window is absolutely never used to do the job. If it is the only window, then it is split to make a distinct window for this purpose. If the selected window is already displaying the buffer, then it continues to do so, but another window is nonetheless found to display it in as well.
If the variable pop-up-frames is non-nil,
pop-to-buffer looks for a window in any visible frame already
displaying the buffer; if there is one, it returns that window and makes
it be selected within its frame. If there is none, it creates a new
frame and displays the buffer in it.
If pop-up-frames is nil, then pop-to-buffer
operates entirely within the selected frame. (If the selected frame has
just a minibuffer, pop-to-buffer operates within the most
recently selected frame that was not just a minibuffer.)
If the variable pop-up-windows is non-nil, windows may
be split to create a new window that is different from the original
window. For details, see 38.8 Choosing a Window for Display.
If other-window is non-nil, pop-to-buffer finds or
creates another window even if buffer-or-name is already visible
in the selected window. Thus buffer-or-name could end up
displayed in two windows. On the other hand, if buffer-or-name is
already displayed in the selected window and other-window is
nil, then the selected window is considered sufficient display
for buffer-or-name, so that nothing needs to be done.
All the variables that affect display-buffer affect
pop-to-buffer as well. See section 38.8 Choosing a Window for Display.
If buffer-or-name is a string that does not name an existing
buffer, a buffer by that name is created. The major mode for the new
buffer is set according to the variable default-major-mode.
See section 33.1.3 How XEmacs Chooses a Major Mode.
If on-frame is non-nil, it is the frame to pop to this
buffer on.
An example use of this function is found at the end of 56.9.2 Process Filter Functions.
other-buffer. In the usual applications of this function, you
don't care which other buffer is used; you just want to make sure that
buffer is no longer displayed.
The optional arguments which-frames and which-devices have
the same meaning as with delete-windows-on.
This function returns nil.
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This section describes the basic facility that chooses a window to
display a buffer in---display-buffer. All the higher-level
functions and commands use this subroutine. Here we describe how to use
display-buffer and how to customize it.
pop-to-buffer, but it does not select that window and does not
make the buffer current. The identity of the selected window is
unaltered by this function.
buffer-or-name can be a buffer or the name of one.
If not-this-window is non-nil, it means to display the
specified buffer in a window other than the selected one, even if it is
already on display in the selected window. This can cause the buffer to
appear in two windows at once. Otherwise, if buffer-or-name is
already being displayed in any window, that is good enough, so this
function does nothing.
If override-frame is non-nil, display on that frame instead
of the current frame (or the dedicated frame).
display-buffer returns the window chosen to display buffer-or-name.
Precisely how display-buffer finds or creates a window depends on
the variables described below.
A window can be marked as "dedicated" to a particular buffer.
Then XEmacs will not automatically change which buffer appears in the
window, such as display-buffer might normally do.
t
or nil.
nil, this function makes
window not be dedicated (but doesn't change which buffer appears
in it currently).
display-buffer makes new windows.
If it is non-nil and there is only one window, then that window
is split. If it is nil, then display-buffer does not
split the single window, but uses it whole.
display-buffer may split a window,
if there are multiple windows. display-buffer always splits the
largest window if it has at least this many lines. If the largest
window is not this tall, it is split only if it is the sole window and
pop-up-windows is non-nil.
display-buffer makes new frames.
If it is non-nil, display-buffer looks for an existing
window already displaying the desired buffer, on any visible frame. If
it finds one, it returns that window. Otherwise it makes a new frame.
The variables pop-up-windows and split-height-threshold do
not matter if pop-up-frames is non-nil.
If pop-up-frames is nil, then display-buffer either
splits a window or reuses one.
See section 39. Frames, for more information.
pop-up-frames
is non-nil.
Its value should be a function of no arguments. When
display-buffer makes a new frame, it does so by calling that
function, which should return a frame. The default value of the
variable is a function that creates a frame using properties from
pop-up-frame-plist.
display-buffer makes a new frame. See section 39.2 Frame Properties, for
more information about frame properties.
display-buffer handles the
buffer specially.
By default, special display means to give the buffer a dedicated frame.
If an element is a list, instead of a string, then the CAR of the list is the buffer name, and the rest of the list says how to create the frame. There are two possibilities for the rest of the list. It can be a plist, specifying frame properties, or it can contain a function and arguments to give to it. (The function's first argument is always the buffer to be displayed; the arguments from the list come after that.)
display-buffer handles the buffer
specially.
By default, special display means to give the buffer a dedicated frame.
If an element is a list, instead of a string, then the CAR of the
list is the regular expression, and the rest of the list says how to
create the frame. See above, under special-display-buffer-names.
The default value of this variable is
special-display-popup-frame.
This function uses an existing window displaying buffer whether or not it is in a frame of its own; but if you set up the above variables in your init file, before buffer was created, then presumably the window was previously made by this function.
special-display-popup-frame to use when it creates a frame.
display-buffer handles the buffer by switching to it in the
selected window.
display-buffer handles the
buffer by switching to it in the selected window.
display-buffer. If it is non-nil, it should be a function
that display-buffer calls to do the work. The function should
accept two arguments, the same two arguments that display-buffer
received. It should choose or create a window, display the specified
buffer, and then return the window.
This hook takes precedence over all the other options and hooks described above.
A window can be marked as "dedicated" to its buffer. Then
display-buffer does not try to use that window.
t if window is marked as dedicated;
otherwise nil.
nil, and nondedicated otherwise.
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Each window has its own value of point, independent of the value of point in other windows displaying the same buffer. This makes it useful to have multiple windows showing one buffer.
As far as the user is concerned, point is where the cursor is, and when the user switches to another buffer, the cursor jumps to the position of point in that buffer.
When window is the selected window and its buffer is also the current buffer, the value returned is the same as the value of point in that buffer.
Strictly speaking, it would be more correct to return the
"top-level" value of point, outside of any save-excursion
forms. But that value is hard to find.
current-pixel-row, returns the vertical location,
in pixels, of the point pos within the specified window;
similarly, current-pixel-column returns the corresponding
horizontal location. The position returned is that of the upper-left
corner of the cursor, and is relative to the upper-left location of the
window. If window is nil, the function uses the selected
window. If pos is nil, the value of window-point is
used.
Note that the coordinates are relative to the current XEmacs window, and
are not relative to the XEmacs X11 window. To obtain the coordinates
relative to the X11 window, you must also take into account the spacings
of any menubars, gutters, toolbars, margins, etc., as well as any window
offsets. The function, window-pixel-edges (see section 38.14 The Position of a Window), can be used to help calculate the location relative to the
frame.
Important note: in order for these functions to return a correct, non-nil value, two criteria must be satisfied:
pos must be visible within the specified window.
If pos is outside the visible area, nil is returned.
current-pixel-row or current-pixel-column:
(sit-for 0). See sit-for in
25.7 Waiting for Elapsed Time or Input.
(while (not (frame-visible-p frame)) (sleep-for .5)) |
If one of these is not done, the return value may be incorrect, even if it is non-nil.
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Each window contains a marker used to keep track of a buffer position that specifies where in the buffer display should start. This position is called the display-start position of the window (or just the start). The character after this position is the one that appears at the upper left corner of the window. It is usually, but not inevitably, at the beginning of a text line.
nil, the selected window is
used. For example,
(window-start)
=> 7058
|
When you create a window, or display a different buffer in it, the display-start position is set to a display-start position recently used for the same buffer, or 1 if the buffer doesn't have any.
For a realistic example, see the description of count-lines in
41.2.4 Motion by Text Lines.
nil, the selected window is
used.
Simply changing the buffer text or setting window-start does not
update the value that window-end returns. The value is updated
only when Emacs redisplays and redisplay actually finishes.
If the last redisplay of window was preempted, and did not finish,
Emacs does not know the position of the end of display in that window.
In that case, this function returns a value that is not correct. In a
future version, window-end will return nil in that case.
If optional arg guarantee is non-nil, the return value is
guaranteed to be the same as window-end would return at the end
of the next full redisplay assuming nothing else changes in the
meantime. This function is potentially much slower with this flag set.
The display routines insist that the position of point be visible when a
buffer is displayed. Normally, they change the display-start position
(that is, scroll the window) whenever necessary to make point visible.
However, if you specify the start position with this function using
nil for noforce, it means you want display to start at
position even if that would put the location of point off the
screen. If this does place point off screen, the display routines move
point to the left margin on the middle line in the window.
For example, if point is 1 and you set the start of the window to 2, then point would be "above" the top of the window. The display routines will automatically move point if it is still 1 when redisplay occurs. Here is an example:
;; Here is what `foo' looks like before executing ;; the |
If noforce is non-nil, and position would place point
off screen at the next redisplay, then redisplay computes a new window-start
position that works well with point, and thus position is not used.
t if position is within the range
of text currently visible on the screen in window. It returns
nil if position is scrolled vertically out of view. The
argument position defaults to the current position of point;
window, to the selected window. Here is an example:
(or (pos-visible-in-window-p
(point) (selected-window))
(recenter 0))
|
The pos-visible-in-window-p function considers only vertical
scrolling. If position is out of view only because window
has been scrolled horizontally, pos-visible-in-window-p returns
t. See section 38.12 Horizontal Scrolling.
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Vertical scrolling means moving the text up or down in a window. It
works by changing the value of the window's display-start location. It
may also change the value of window-point to keep it on the
screen.
In the commands scroll-up and scroll-down, the directions
"up" and "down" refer to the motion of the text in the buffer at which
you are looking through the window. Imagine that the text is
written on a long roll of paper and that the scrolling commands move the
paper up and down. Thus, if you are looking at text in the middle of a
buffer and repeatedly call scroll-down, you will eventually see
the beginning of the buffer.
Some people have urged that the opposite convention be used: they imagine that the window moves over text that remains in place. Then "down" commands would take you to the end of the buffer. This view is more consistent with the actual relationship between windows and the text in the buffer, but it is less like what the user sees. The position of a window on the terminal does not move, and short scrolling commands clearly move the text up or down on the screen. We have chosen names that fit the user's point of view.
The scrolling functions (aside from scroll-other-window) have
unpredictable results if the current buffer is different from the buffer
that is displayed in the selected window. See section 37.2 The Current Buffer.
If lines is nil (or omitted), then the length of scroll
is next-screen-context-lines lines less than the usable height of
the window (not counting its modeline).
scroll-up returns nil.
If lines is omitted or nil, then the length of the scroll
is next-screen-context-lines lines less than the usable height of
the window (not counting its mode line).
scroll-down returns nil.
nil, are handled
as in scroll-up.
You can specify a buffer to scroll with the variable
other-window-scroll-buffer. When the selected window is the
minibuffer, the next window is normally the one at the top left corner.
You can specify a different window to scroll with the variable
minibuffer-scroll-window. This variable has no effect when any
other window is selected. See section 24.9 Minibuffer Miscellany.
When the minibuffer is active, it is the next window if the selected
window is the one at the bottom right corner. In this case,
scroll-other-window attempts to scroll the minibuffer. If the
minibuffer contains just one line, it has nowhere to scroll to, so the
line reappears after the echo area momentarily displays the message
"Beginning of buffer".
nil, it tells scroll-other-window
which buffer to scroll.
scroll-conservatively lines. This variable overrides the
redisplay preemption.
scroll-up
with an argument of nil scrolls so that this many lines at the
bottom of the window appear instead at the top. The default value is
2.
If location is a nonnegative number, it puts the line containing
point location lines down from the top of the window. If location
is a negative number, then it counts upward from the bottom of the
window, so that -1 stands for the last usable line in the window.
If location is a non-nil list, then it stands for the line in
the middle of the window.
If location is nil, recenter puts the line containing
point in the middle of the window, then clears and redisplays the entire
selected frame.
When recenter is called interactively, location is the raw
prefix argument. Thus, typing C-u as the prefix sets the
location to a non-nil list, while typing C-u 4 sets
location to 4, which positions the current line four lines from the
top.
With an argument of zero, recenter positions the current line at
the top of the window. This action is so handy that some people make a
separate key binding to do this. For example,
(defun line-to-top-of-window () "Scroll current line to top of window. Replaces three keystroke sequence C-u 0 C-l." (interactive) (recenter 0)) (global-set-key [kp-multiply] 'line-to-top-of-window) |
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Because we read English first from top to bottom and second from left
to right, horizontal scrolling is not like vertical scrolling. Vertical
scrolling involves selection of a contiguous portion of text to display.
Horizontal scrolling causes part of each line to go off screen. The
amount of horizontal scrolling is therefore specified as a number of
columns rather than as a position in the buffer. It has nothing to do
with the display-start position returned by window-start.
Usually, no horizontal scrolling is in effect; then the leftmost column is at the left edge of the window. In this state, scrolling to the right is meaningless, since there is no data to the left of the screen to be revealed by it; so this is not allowed. Scrolling to the left is allowed; it scrolls the first columns of text off the edge of the window and can reveal additional columns on the right that were truncated before. Once a window has a nonzero amount of leftward horizontal scrolling, you can scroll it back to the right, but only so far as to reduce the net horizontal scroll to zero. There is no limit to how far left you can scroll, but eventually all the text will disappear off the left edge.
window-hscroll (below).
window-hscroll (below).
Once you scroll a window as far right as it can go, back to its normal position where the total leftward scrolling is zero, attempts to scroll any farther right have no effect.
The value is never negative. It is zero when no horizontal scrolling has been done in window (which is usually the case).
If window is nil, the selected window is used.
(window-hscroll)
=> 0
(scroll-left 5)
=> 5
(window-hscroll)
=> 5
|
The value returned is columns.
(set-window-hscroll (selected-window) 10)
=> 10
|
Here is how you can determine whether a given position position is off the screen due to horizontal scrolling:
(defun hscroll-on-screen (window position)
(save-excursion
(goto-char position)
(and
(>= (- (current-column) (window-hscroll window)) 0)
(< (- (current-column) (window-hscroll window))
(window-width window)))))
|
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An Emacs window is rectangular, and its size information consists of the height (in lines or pixels) and the width (in character positions or pixels). The modeline is included in the height. The pixel width and height values include scrollbars and margins, while the line/character-position values do not.
Note that the height in lines, and the width in characters, are determined by dividing the corresponding pixel value by the height or width of the default font in that window (if this is a variable-width font, the average width is used). The resulting values may or may not represent the actual number of lines in the window, or the actual number of character positions in any particular line, esp. if there are pixmaps or various different fonts in the window.
The following functions return size information about a window:
window-pixel-height). If window is
nil, the function uses the selected window.
(window-height)
=> 40
(split-window-vertically)
=> #<window on "windows.texi" 0x679b>
(window-height)
=> 20
|
window-pixel-width). If window is
nil, the function uses the selected window.
(window-width)
=> 80
(window-height)
=> 40
(split-window-horizontally)
=> #<window on "windows.texi" 0x7538>
(window-width)
=> 39
|
Note that after splitting the window into two side-by-side windows,
the width of each window is less the half the width of the original
window because a vertical scrollbar appeared between the windows,
occupying two columns worth of space. Also, the height shrunk by
one because horizontal scrollbars appeared that weren't there
before. (Horizontal scrollbars appear only when lines are
truncated, not when they wrap. This is usually the case for
horizontally split windows but not for full-frame windows. You
can change this using the variables truncate-lines and
truncate-partial-width-windows.)
nil, the function uses the selected window.
(window-pixel-height)
=> 600
(split-window-vertically)
=> #<window on "windows.texi" 0x68a6>
(window-pixel-height)
=> 300
|
nil, the function
uses the selected window.
(window-pixel-width)
=> 735
(window-pixel-height)
=> 600
(split-window-horizontally)
=> #<window on "windows.texi" 0x7538>
(window-pixel-width)
=> 367
(window-pixel-height)
=> 600
|
window-pixel-height, the space occupied by the modeline and
horizontal scrollbar, if any, is not counted.
window-pixel-width, the space occupied by the vertical scrollbar
and divider, if any, is not counted.
window-text-area-pixel-height, any blank space below the
end of the buffer is not included. If optional argument noclipped
is non-nil, any space occupied by clipped lines will not be
included.
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XEmacs provides functions to determine the absolute location of windows within a frame, and the relative location of a window in comparison to other windows in the same frame.
nil, the selected window is
used.
The order of the list is (left top right
bottom), all elements relative to 0, 0 at the top left corner of
window's frame. The element right of the value is one more
than the rightmost pixel used by window (including any left
margin, right margin, or vertical scrollbar displayed alongside it), and
bottom is one more than the bottommost pixel used by window
(including any modeline or horizontal scrollbar displayed above or below
it). The frame area does not include any frame menubars, toolbars, or
gutters that may be displayed; thus, for example, if there is only one
window on the frame, the values for left and top will always
be 0.
If window is at the upper left corner of its frame, right
and bottom are the same as the values returned by
(window-pixel-width) and (window-pixel-height)
respectively, and left and top are zero.
There is no longer a function window-edges because it does not
make sense in a world with variable-width and variable-height lines,
as are allowed in XEmacs.
nil if window is along the
top of its frame.
nil if window is along the
bottom of its frame.
(left top right bottom), all
relative to (0,0) at the top left corner of the window.
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The window size functions fall into two classes: high-level commands that change the size of windows and low-level functions that access window size. XEmacs does not permit overlapping windows or gaps between windows, so resizing one window affects other windows.
window-min-height lines, that window disappears.
If horizontal is non-nil, this function makes
window wider by count columns, stealing columns instead of
lines. If a window from which columns are stolen shrinks below
window-min-width columns, that window disappears.
If the requested size would exceed that of the window's frame, then the function makes the window occupy the entire height (or width) of the frame.
If count is negative, this function shrinks the window by
-count lines or columns. If that makes the window smaller
than the minimum size (window-min-height and
window-min-width), enlarge-window deletes the window.
If window is non-nil, it specifies a window to change
instead of the selected window.
enlarge-window returns nil.
(defun enlarge-window-horizontally (columns) (enlarge-window columns t)) |
nil means to grow sideways count pixels, and optional
third argument window specifies the window to change instead of
the selected window.
enlarge-window but negates the argument
count, making the selected window smaller by giving lines (or
columns) to the other windows. If the window shrinks below
window-min-height or window-min-width, then it disappears.
If count is negative, the window is enlarged by -count lines or columns.
If window is non-nil, it specifies a window to change
instead of the selected window.
(defun shrink-window-horizontally (columns) (shrink-window columns t)) |
nil means to shrink sideways count pixels, and optional
third argument window specifies the window to change instead of
the selected window.
The following two variables constrain the window-size-changing functions to a minimum height and width.
window-min-height automatically deletes it, and no window may be
created shorter than this. The absolute minimum height is two (allowing
one line for the mode line, and one line for the buffer display).
Actions that change window sizes reset this variable to two if it is
less than two. The default value is 4.
window-min-width automatically deletes it, and no window may be
created narrower than this. The absolute minimum width is one; any
value below that is ignored. The default value is 10.
Each function receives the frame as its sole argument. There is no direct way to find out which windows changed size, or precisely how; however, if your size-change function keeps track, after each change, of the windows that interest you, you can figure out what has changed by comparing the old size data with the new.
Creating or deleting windows counts as a size change, and therefore causes these functions to be called. Changing the frame size also counts, because it changes the sizes of the existing windows.
It is not a good idea to use save-window-excursion in these
functions, because that always counts as a size change, and it would
cause these functions to be called over and over. In most cases,
save-selected-window is what you need here.
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A window configuration records the entire layout of a frame--all windows, their sizes, which buffers they contain, what part of each buffer is displayed, and the values of point and the mark. You can bring back an entire previous layout by restoring a window configuration previously saved.
If you want to record all frames instead of just one, use a frame configuration instead of a window configuration. See section 39.11 Frame Configurations.
frame defaults to the selected frame.
current-window-configuration.
This function always counts as a window size change and triggers
execution of the window-size-change-functions. (It doesn't know
how to tell whether the new configuration actually differs from the old
one.)
Here is a way of using this function to get the same effect
as save-window-excursion:
(let ((config (current-window-configuration)))
(unwind-protect
(progn (split-window-vertically nil)
...)
(set-window-configuration config)))
|
save-excursion if you wish to preserve that.
Don't use this construct when save-selected-window is all you need.
Exit from save-window-excursion always triggers execution of the
window-size-change-functions. (It doesn't know how to tell
whether the restored configuration actually differs from the one in
effect at the end of the forms.)
The return value is the value of the final form in forms. For example:
(split-window)
=> #<window 25 on control.texi>
(setq w (selected-window))
=> #<window 19 on control.texi>
(save-window-excursion
(delete-other-windows w)
(switch-to-buffer "foo")
'do-something)
=> do-something
;; The frame is now split again.
|
t if object is a window configuration.
Primitives to look inside of window configurations would make sense, but none are implemented. It is not clear they are useful enough to be worth implementing.
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