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| 27.1 Format of Menus | Format of a menu description. | |
| 27.2 Format of the Menubar | How to specify a menubar. | |
| 27.3 Menubar | Functions for controlling the menubar. | |
| 27.4 Modifying Menus | Modifying a menu description. | |
| 27.6 Pop-Up Menus | Functions for specifying pop-up menus. | |
| 27.5 Menu Filters | Filter functions for the default menubar. | |
| 27.7 Menu Accelerators | Using and controlling menu accelerator keys | |
| 27.8 Buffers Menu | The menu that displays the list of buffers. |
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A menu is described using a menu description, which is a list of menu items, keyword-value pairs, strings, and submenus. The menu description specifies which items are present in the menu, what function each item invokes, and whether the item is selectable or not. Pop-up menus are directly described with a menu description, while menubars are described slightly differently (see below).
The first element of a menu must be a string, which is the name of the
menu. This is the string that will be displayed in the parent menu or
menubar, if any. This string is not displayed in the menu itself,
except in the case of the top level pop-up menu, where there is no
parent. In this case, the string will be displayed at the top of the
menu if popup-menu-titles is non-nil.
Immediately following the first element there may optionally be up to four keyword-value pairs, as follows:
:included form
nil.
:config symbol
:included (memq symbol
menubar-configuration). See the variable menubar-configuration.
:filter function
:accelerator key
The rest of the menu consists of elements as follows:
|
name is a string, the name of the menu item; it is the string to display on the menu. It is filtered through the resource database, so it is possible for resources to override what string is actually displayed.
callback is a form that will be invoked when the menu item is
selected. If the callback of a menu item is a symbol, then it must name
a command. It will be invoked with call-interactively. If it is
a list, then it is evaluated with eval.
The valid keywords and their meanings are described below.
Note that for compatibility purposes, the form
|
is also accepted and is equivalent to
|
and the form
|
is accepted and is equivalent to
|
However, these older forms are deprecated and should generally not be used.
The possible keywords are as follows:
nil. If the item is unselectable, it will
usually be displayed grayed-out to indicate this.
substitute-command-keys first.
nil
toggle
radio
button
The only difference between toggle and radio buttons is how they are displayed. But for consistency, a toggle button should be used when there is one option whose value can be turned on or off, and radio buttons should be used when there is a set of mutually exclusive options. When using a group of radio buttons, you should arrange for no more than one to be marked as selected at a time.
toggle, radio or
button. This specifies whether the button will be in the
selected or unselected state. form is evaluated, as for
:active.
nil. Note that this is different from :active: If
:active evaluates to nil, the item will be displayed
grayed out, while if :included evaluates to nil, the item
will be omitted entirely.
:included (memq symbol
menubar-configuration). See the variable menubar-configuration.
:config tag for each menubar item will be compared. If a menubar
item has a :config tag, then it is omitted from the menubar if
that tag is not a member of the menubar-configuration list.
For example:
("File"
:filter file-menu-filter ; file-menu-filter is a function that takes
; one argument (a list of menu items) and
; returns a list of menu items
[ "Save As..." write-file]
[ "Revert Buffer" revert-buffer :active (buffer-modified-p) ]
[ "Read Only" toggle-read-only :style toggle :selected buffer-read-only ]
)
|
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A menubar is a list of menus, menu items, and strings. The format is similar to that of a menu, except:
nil, then it is used to represent
the division between the set of menubar items which are flush-left and
those which are flush-right. (Note: this isn't completely implemented
yet.)
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set-menubar-dirty-flag has to be called in order for the menubar
to be updated on the screen.
current-menubar
has at startup.
The following convenience functions are provided for setting the
menubar. They are equivalent to doing the appropriate action to change
current-menubar, and then calling set-menubar-dirty-flag.
Note that these functions copy their argument using
copy-sequence.
Miscellaneous:
current-menubar as desired.
The functions on this hook are invoked after the mouse goes down, but
before the menu is mapped, and may be used to activate, deactivate, add,
or delete items from the menus. However, using a filter (with the
:filter keyword in a menu description) is generally a more
efficient way of accomplishing the same thing, because the filter is
invoked only when the actual menu goes down. With a complex menu,
there can be a quite noticeable and sometimes aggravating delay if
all menu modification is implemented using the activate-menubar-hook.
See above.
These functions may return the symbol t to assert that they have
made no changes to the menubar. If any other value is returned, the
menubar is recomputed. If t is returned but the menubar has been
changed, then the changes may not show up right away. Returning
nil when the menubar has not changed is not so bad; more
computation will be done, but redisplay of the menubar will still be
performed optimally.
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The following functions are provided to modify the menubar of one of its submenus. Note that these functions modify the menu in-place, rather than copying it and making a new menu.
Some of these functions take a menu path, which is a list of
strings identifying the menu to be modified. For example,
("File") names the top-level "File" menu. ("File"
"Foo") names a hypothetical submenu of "File".
Others take a menu item path, which is similar to a menu path but
also specifies a particular item to be modified. For example,
("File" "Save") means the menu item called "Save" under the
top-level "File" menu. ("Menu" "Foo" "Item") means the menu
item called "Item" under the "Foo" submenu of "Menu".
menu-path identifies the menu under which the new menu should be
inserted. If menu-path is nil, then the menu will be added
to the menubar itself.
submenu is the new menu to add (see section 27.1 Format of Menus).
before, if provided, is the name of a menu before which this menu should be added, if this menu is not on its parent already. If the menu is already present, it will not be moved.
If in-menu is present use that instead of current-menubar
as the menu to change.
menu-path identifies the menu under which the new menu item should be inserted.
menu-leaf is a menubar leaf node (see section 27.1 Format of Menus).
before, if provided, is the name of a menu before which this item should be added, if this item is not on the menu already. If the item is already present, it will not be moved.
If in-menu is present use that instead of current-menubar
as the menu to change.
If from-menu is present use that instead of current-menubar
as the menu to change.
The following function can be used to search for a particular item in a menubar specification, given a path to the item.
nil means start
at the top of menubar). This function returns (item
. parent), where parent is the immediate parent of the item
found (a menu description), and item is either a vector, list, or
string, depending on the nature of the menu item.
This function signals an error if the item is not found.
The following deprecated functions are also documented, so that existing code can be understood. You should not use these functions in new code.
add-submenu instead.
menu-path identifies the menu under which the new menu should be
inserted. If menu-path is nil, then the menu will be added
to the menubar itself.
menu-name is the string naming the menu to be added; menu-items is a list of menu items, strings, and submenus. These two arguments are the same as the first and following elements of a menu description (see section 27.1 Format of Menus).
before, if provided, is the name of a menu before which this menu should be added, if this menu is not on its parent already. If the menu is already present, it will not be moved.
add-menu-button instead.
menu-path identifies the menu under which the new menu item should be inserted. item-name, function, and enabled-p are the first, second, and third elements of a menu item vector (see section 27.1 Format of Menus).
before, if provided, is the name of a menu item before which this item should be added, if this item is not on the menu already. If the item is already present, it will not be moved.
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The following filter functions are provided for use in
default-menubar. You may want to use them in your own menubar
description.
zmacs-regions is t, this is equivalent to saying that
there is a region selected).
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t if a pop-up menu is up, nil
otherwise.
Some machinery is provided that attempts to provide a higher-level mechanism onto pop-up menus. This only works if you do not redefine the binding for button3.
global-popup-menu and
mode-popup-menu. This is the default binding for button3.
You should generally not change this binding.
nil by default.)
global-popup-menu.
mode-popup-menu.
global-popup-menu or
mode-popup-menu as desired. Note: this hook is only run if you
use popup-mode-menu for activating the global and mode-specific
commands; if you have your own binding for button3, this hook won't be
run.
The following convenience functions are provided for displaying pop-up menus.
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Menu accelerators are keyboard shortcuts for accessing the menubar. Accelerator keys can be specified for menus as well as for menu items. An accelerator key for a menu is used to activate that menu when it appears as a submenu of another menu. An accelerator key for a menu item is used to activate that item.
| 27.7.1 Creating Menu Accelerators | How to add accelerator keys to a menu. | |
| 27.7.2 Keyboard Menu Traversal | How to use and modify the keys which are used to traverse the menu structure. | |
| 27.7.3 Menu Accelerator Functions | Functions for working with menu accelerators. |
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Menu accelerators are specified as part of the menubar format using the :accelerator tag to specify a key or by placing "%_" in the menu or menu item name prior to the letter which is to be used as the accelerator key. The advantage of the second method is that the menu rendering code then knows to draw an underline under that character, which is the canonical way of indicating an accelerator key to a user.
For example, the command
(add-submenu nil '("%_Test"
["One" (insert "1") :accelerator ?1 :active t]
["%_Two" (insert "2")]
["%_3" (insert "3")]))
|
will add a new menu to the top level menubar. The new menu can be reached by pressing "t" while the top level menubar is active. When the menu is active, pressing "1" will activate the first item and insert the character "1" into the buffer. Pressing "2" will activate the second item and insert the character "2" into the buffer. Pressing "3" will activate the third item and insert the character "3" into the buffer.
It is possible to activate the top level menubar itself using accelerator keys. See section 27.7.3 Menu Accelerator Functions.
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In addition to immediately activating a menu or menu item, the keyboard can be used to traverse the menus without activating items. The keyboard arrow keys, the return key and the escape key are defined to traverse the menus in a way that should be familiar to users of any of a certain family of popular PC operating systems.
This behavior can be changed by modifying the bindings in menu-accelerator-map. At this point, the online help is your best bet for more information about how to modify the menu traversal keys.
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If menu-force or menu-fallback, then menu accelerator keys can
be used to activate the top level menu. Once the menubar becomes active, the
accelerator keys can be used regardless of the value of this variable.
menu-force is used to indicate that the menu accelerator key takes
precedence over bindings in the current keymap(s). menu-fallback means
that bindings in the current keymap take precedence over menu accelerator keys.
Thus a top level menu with an accelerator of "T" would be activated on a
keypress of Meta-t if menu-accelerator-enabled is menu-force.
However, if menu-accelerator-enabled is menu-fallback, then
Meta-t will not activate the menubar and will instead run the function
transpose-words, to which it is normally bound.
The default value is nil.
See also menu-accelerator-modifiers and menu-accelerator-prefix.
(meta) mirrors the usage of the alt key
as a menu accelerator in popular PC operating systems.
The modifier keys in menu-accelerator-modifiers must match exactly the
modifiers present in the keypress. The only exception is that the shift
modifier is accepted in conjunction with alphabetic keys even if it is not a
menu accelerator modifier.
See also menu-accelerator-enabled and menu-accelerator-prefix.
The default value is nil.
(setq menu-accelerator-prefix ?\C-x)
(setq menu-accelerator-modifiers '(meta control))
(setq menu-accelerator-enabled 'menu-force)
(add-submenu nil '("%_Test"
["One" (insert "1") :accelerator ?1 :active t]
["%_Two" (insert "2")]
["%_3" (insert "3")]))
|
will add the menu "Test" to the top level menubar. Pressing C-x followed by C-M-T will activate the menubar and display the "Test" menu. Pressing C-M-T by itself will not activate the menubar. Neither will pressing C-x followed by anything else.
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The following options control how the `Buffers' menu is displayed. This is a list of all (or a subset of) the buffers currently in existence, and is updated dynamically.
nil,
then all buffers will be shown. Setting this to a large number or
nil will slow down menu responsiveness.
nil means the buffer shouldn't be listed.
You can redefine this.
switch-to-buffer is a good choice, as is
pop-to-buffer.
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